Starfield Lead Artist Says the Game’s Overall Aesthetic is ‘NASA-Punk’

Starfield’s lead artist, Istvan Pely, has revealed that the overall aesthetic of Bethesda’s upcoming space RPG is “NASA-Punk.”

Pelly and Chief Animator Rick Vision spoke to them Xbox Wire And discussed how this term really took on a life of its own and helped shape what is Starfield today.

“Early on in this project when we were trying to establish the overall aesthetics of this game, we coined the term ‘NASA-punk’ to describe a science fiction universe that is a little more established and connectable,” says Pelly. We wanted a very realistic concept. You can draw a line from space technology Current and take away from there to the future so that it will be reliable and can be linked. “

“What’s really interesting is how much we all stuck to that concept,” Vichens added. “When you said NASA-punk, the art team could have taken those two words right away and made them work. It was just the perfect term for our artistic direction and to keep everyone in the same flow and work with a consistent style. For me it’s just pressure. At the beginning of the project, I think that term was critical for us. “

This NASA-Punk lecture was part of an article announcing an exclusive signed Starfield art gift to be given Members of the constellation Opportunity to win a high-quality exclusive print signed by artist Mike Botcus and game director Todd Howard.

In an earlier Starfield developer diary he saw artistic director Matt Carrupano talk about Starfield being “a more established game and a search-based setting”. Now, we have a term to go along with this philosophy.

Starfield is due out on November 11, 2022. For more information, check out what the collectors edition of the game might contain and why Howard said Starfield production was now or never.

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Adam Benhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst And so on fibrillation.

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