Exploring The Full History Of Halo Infinite | Video Gameography

After tackling Metroid in Season 1, the second season of Game Informer’s Video Gameography podcast moves to one of the biggest shooting franchises in existence: Halo. It’s time to end season 2 as we look at Halo Infinite, the latest entry that has served as both a return to form and a dramatic reinvention for the franchise.

Halo Infinite was launched on December 8, 2021 (though its multiplayer was launched in an open beta version a month earlier). Following the mixed welcome to Halo 5: Guardians, 343 Industries completed the longest development cycle yet to create Halo Infinite. 343 Industries clashed over its many ideas towards the title, and a notorious first appearance in 2020 led to Infinite being postponed for an entire year because it was originally planned as the launch title for the Xbox Series X / S. The extra time paid off. Halo Infinite was launched for a mostly positive welcome, including ignoring Game InformerThe coveted Game of the Year award. How did he pull his nose up? What role does Halo Wars 2 play in the narrative? Where does 343 take the series forward? Join in as we discuss these burning questions and more.

Join hosts Ben Reeves (@BenjaminReeves) And Marcus Stewart (@ MarcusStewart7) together with Game InformerHalo Magazine / Expert Content Manager Matt Miller (@MatthewRMiller) As we explore the creation and immediate impact of Halo Infinite on the franchise. You also want to stay around to announce the game series reviewed in season 3!


Check out the rest of our podcast in the Gamography Video Center. If you would like to contact the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and signing in to Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces”.

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