Exploring The Full History Of Bioshock 2 | Video Gameography

Now that season 3 of video gameography is complete, and the Uncharted series is already, well … recorded, we dive under the depths and take off above the clouds to enlighten the eyes of the Bioshock series in season 4. This week we put on the wetsuit and explore Bioshock 2.

Bioshock 2 was launched in February 2010 with developer 2K Marin, led by former Irrational employees who left the studio after the release of Bioshock 1, who had barely two years to watch one of the best games ever. Bioshock-level designer Jordan Thomas sat in the creative director’s chair for the sequel, a major promotion that proved challenging both artistically and mentally for the novice leader. We discuss the Big Sister’s original premise, the more action-oriented approach to the game’s action, as well as how Minerva’s expansion of his acclaimed lead led to the founding of the Fullbright indie studio.

Join hosts Marcus Stewart (@ MarcusStewart7), John Carson (@John_Carson), And Game Informer Video Editor Alex Stadnik (@ Studnik76) When we dismantle the history and narrative of the second entertainment of Bioshock!


If you would like to contact the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and signing in to Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces”.

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