Grand Theft Auto 5 is Doom now. That's not a joke or a metaphor—someone actually imported DOOM2.wad into Rockstar's open-world crime game, and the result is exactly as unhinged as you'd expect. You roam Los Santos with a super shotgun. You fight cops with a plasma cannon. You can take on taxis with weapons from id Software's seminal 1994 shooter. Two great tastes that taste like absolute chaos.
According to pcgamer.com, the mod exists, it works, and watching footage of it is genuinely surreal.
A Brief Timeline: How We Got Here
GTA 5 launched in 2013 on consoles before arriving on PC in 2015. The PC version opened the floodgates for modders, and the community has never stopped pushing boundaries. Some have tried to recreate GTA 6's Vice City in GTA 5. Others have broken the physics engine entirely. The modding scene has kept the game relevant for over a decade.
Doom, meanwhile, defined first-person shooters when it launched in 1993. Doom 2 followed in 1994 with new weapons, new enemies, and the iconic BFG 9000. The .wad file format that powers Doom's modding community has been dissected, analyzed, and reused for decades. It's the grandfather of PC modding culture.
These two legacies have never intersected—until now.
What Changed: The D2IGTA5HOE Mod
The mod is called Doom 2 in GTA 5 Hell On Earth (D2IGTA5HOE). Hit F9 and the game shifts from GTA 5—usually a third-person open-world crime game—to Doom 2, a first-person shooter from 1994. You provide your own .wad file, which means you need a legal copy of Doom 2 to make this work. Nobody call the cops.
Here's the key detail: you don't warp to Doom 2's levels. The world remains Los Santos, but now you're clearing it with an arsenal from id Software's classic. You can take on civilians with your super shotgun. You can fight the police with a plasma cannon. You're essentially playing Doom inside a game that looks nothing like Doom.
Hit F10 and things get stranger. That's Hell On Earth mode—authentic Doom 2 enemies start manifesting in the streets. Demons appear in the downtown district. Zombies patrol the beach. You're fighting a demonic invasion while driving around in whatever vehicle you stole. The visual mismatch is intentional and hilarious.
The developer documented fighting demons and armed furries at an airport while a tornado closes in. It's exactly as surreal as it sounds.
Who Is Affected
Modders and creators get the most out of this. If you're working with asset imports, .wad manipulation, or game engine cross-pollination, this mod proves that almost nothing is sacred. You can literally take one game and make it another.
Regular players benefit by proxy. Watching footage of this chaos is entertaining, and it reminds us that PC gaming's modding scene keeps producing unexpected content long after official support ends.
The broader gaming community gets a reminder: mods can do things developers never intended. That's the whole point.
Our Analysis: Why This Matters
GTA 5's longevity owes everything to its modding scene. Without constant community projects, the game would be a 2013 release fading into irrelevance. Instead, it's still discussed, still played, still featured in content creation channels.
This specific mod raises the bar for creative insanity. Importing Doom into GTA isn't just a technical achievement—it's a statement about what's possible. The mod doesn't just add weapons or enemies. It transforms the experience entirely. You're playing a completely different game while technically still inside GTA 5.
There are trade-offs. The developer notes that F10 is also the button for activating flossing and Superman mode in other mods. Playing Doom 2 GTA 5 Edition means dealing with a full quarter of the screen taken up by a (still displaying incorrectly) flossing UI. Occasionally various superpowers activate, including super speed when sprinting—which is, at least, thematically appropriate for Doom Guy. Control conflicts are inevitable when you're stacking incompatible mods together.
This is a proof of concept. Expect the community to refine it, build on it, and create something cleaner over time.
What to Watch Next
Look for follow-up mods that resolve the control conflicts. Also watch for similar cross-game imports—if Doom can go into GTA, what else can travel between games? The modding community will keep pushing, and this one sets a high bar for creative audacity.
Bottom Line
GTA 5 is Doom now. That's not a drill. The D2IGTA5HOE mod imports DOOM2.wad into Los Santos, lets you switch between games with F9, and activates Hell On Earth mode with F10. It's chaotic, it's surreal, and it'll make you laugh. This is exactly the kind of project that keeps PC gaming's modding scene vital. Look it up.
Key takeaways
- The D2IGTA5HOE mod imports Doom 2 assets directly into GTA 5's Los Santos
- F9 toggles between GTA 5 and Doom 2; F10 activates Hell On Earth mode with Doom enemies appearing in the open world
- You need to provide your own DOOM2.wad file to use this mod
- Control conflicts exist between this mod and other common keybind setups, particularly F10
- This is a proof of concept that demonstrates the creative ceiling for cross-game modding
Frequently asked questions
How do you toggle between GTA 5 and Doom 2 in this mod?
Press F9 to switch from GTA 5 to Doom 2, and F10 to activate Hell On Earth mode, which spawns Doom enemies in Los Santos.
What do you need to use this mod?
You need to provide your own DOOM2.wad file, which requires a legal copy of Doom 2. The mod is called D2IGTA5HOE (Doom 2 in GTA 5 Hell On Earth).
Does the mod replace GTA 5's world with Doom 2 levels?
No. Los Santos remains intact. The Doom 2 weapons and enemies are imported into GTA 5's open world, so you're essentially playing Doom inside the GTA 5 environment.
Are there any problems with the mod?
Yes. The developer notes that F10 conflicts with other mod keybinds, particularly flossing and Superman mode, which can cause UI issues and unintended power activations while playing.
Is this the first time someone has combined Doom and GTA 5?
This specific approach—importing Doom 2 .wad files directly into GTA 5—is novel. However, the GTA 5 modding community has a long history of ambitious projects, and Doom itself has been ported and remade many times across different engines.